Let's talk.
Form, email or phone. Whichever you prefer. It all comes to me.
Form, email or phone. Whichever you prefer. It all comes to me.
FAQs
Answers to common questions about my process, services, and how I work.
I'm a freelance motion designer based in London, working with clients across the UK and internationally. Most projects run remotely, so location rarely comes into it. I've worked with agencies and brands across Europe and the US on the same terms as London ones. If a project benefits from being in the room, I'm happy to work on site for kickoffs, workshops or key milestones.
Four areas: design for motion, 2D and 3D animation, motion for user interfaces, and branding in motion. In practice that covers explainer videos, product films, social content, character and mascot animation, product visualisation, UI micro-interactions, onboarding animation, and motion guidelines for brand teams. Some clients come for one piece of work, others for the whole thing from concept to delivery.
Over 25 years in design, advertising and marketing I've worked with Nike, Microsoft, Amazon, Netflix, Costa, Intel, Dell, Mastercard, PEPSICO, Doritos, Cisco, Asics, Subway, Expedia, Xbox, On Running, World Vision, Oxfam, UEFA Champions League, Vauxhall, EE, Warner Bros, The Guardian and Observer, and The Times. Much of that work came through agencies and studios including AKQA, Wunderman Thompson, Adam & Eve DDB, Meteorite, MRM, McCann, Untold Studios, Red Havas, Iris, Hill+Knowlton Strategies, VML Commerce, Radley Yeldar, Wavemaker UK, Brands2Life, Sunset+Vine, Nutopia, Whisper, Polar Media, Point8, CERN and others. Industries include entertainment, financial services, insurance, charity, e-commerce, technology, pharmaceuticals, health and beauty, fashion, gaming, travel, media, property, retail and sport.
Yes, and it's the main thing that separates me from most freelance animators. I spent years in typographic and graphic design before moving into motion, so I can take a project from concept through storyboards and style frames to final animation. If you already have finished designs, I'll animate them. If you don't, I'll design them first. Either way you're dealing with one person rather than handing work between a designer and an animator.
That's most of what I do. I'll work from your existing brand: typography, colour, illustration style, tone. Where the brand doesn't cover motion, which is common, I'll make decisions that fit what's already there and show you before committing. Plenty of brands are built for print and web and stop short of saying how anything should move. Filling that gap is a large part of the job.
Whatever your platform needs. For video that's usually 4K ProRes for masters and H.264 for everything else, cut to the aspect ratios and durations each channel requires. For web and app work I deliver Lottie JSON or Rive files, which stay sharp at any size and are light enough not to affect page speed. If your developers have specific requirements, tell me early and I'll build to them.In my home studio I have a complete setup where I primarily work from a Mac system and also have a PC system for more intensive projects and 3D rendering – it really is the best of both worlds!
It depends on length, complexity and how much design is needed before animation starts. I work on a fixed project fee or a day rate, depending on which suits the job. Longer agency bookings are usually day rate; defined pieces of work are usually fixed fee. I'll give you a clear quote and a breakdown of what's included before anything starts, so there are no surprises at the end.
A short social piece might be one to a few days. A 60 to 90 second explainer with original design usually runs two to five weeks including revisions. 3D work takes longer because of render time. Motion guidelines depend on scope. I'll give you a schedule with milestones at the quote stage, and if you have a fixed launch date, tell me at the start and I'll tell you honestly whether it's achievable.
Regularly. A lot of my work comes through creative agencies, design studios and production companies. The work goes out under your name, I fit into your existing process, and I can come in at pitch stage or once the project's already won. I'm used to agency timelines, client feedback rounds and working alongside in-house teams.
Both. I work from a fully equipped studio with Mac and PC systems, the PC handling heavier 3D and rendering work. Most projects run remotely without any issue. For kickoffs, workshops or key review sessions where being in the room genuinely helps, I'm available to work on site, particularly in and around London.
Yes. Not everything needs to be a campaign. A single animated logo, a set of social cutdowns, a handful of UI micro-interactions or a few days helping a team hit a deadline are all fine. Get in touch with what you need and I'll tell you whether I'm the right person for it.
Adobe After Effects and Cinema 4D for most animation work, with Illustrator and Photoshop for design, Figma for UI work, and Rive and Lottie for interactive and app delivery. If your team works in a particular tool or needs files in a specific setup, that's usually straightforward to accommodate.
I'm a freelance motion designer based in London, working with clients across the UK and internationally. Most projects run remotely, so location rarely comes into it. I've worked with agencies and brands across Europe and the US on the same terms as London ones. If a project benefits from being in the room, I'm happy to work on site for kickoffs, workshops or key milestones.
Four areas: design for motion, 2D and 3D animation, motion for user interfaces, and branding in motion. In practice that covers explainer videos, product films, social content, character and mascot animation, product visualisation, UI micro-interactions, onboarding animation, and motion guidelines for brand teams. Some clients come for one piece of work, others for the whole thing from concept to delivery.
Over 25 years in design, advertising and marketing I've worked with Nike, Microsoft, Amazon, Netflix, Costa, Intel, Dell, Mastercard, PEPSICO, Doritos, Cisco, Asics, Subway, Expedia, Xbox, On Running, World Vision, Oxfam, UEFA Champions League, Vauxhall, EE, Warner Bros, The Guardian and Observer, and The Times. Much of that work came through agencies and studios including AKQA, Wunderman Thompson, Adam & Eve DDB, Meteorite, MRM, McCann, Untold Studios, Red Havas, Iris, Hill+Knowlton Strategies, VML Commerce, Radley Yeldar, Wavemaker UK, Brands2Life, Sunset+Vine, Nutopia, Whisper, Polar Media, Point8, CERN and others. Industries include entertainment, financial services, insurance, charity, e-commerce, technology, pharmaceuticals, health and beauty, fashion, gaming, travel, media, property, retail and sport.
Yes, and it's the main thing that separates me from most freelance animators. I spent years in typographic and graphic design before moving into motion, so I can take a project from concept through storyboards and style frames to final animation. If you already have finished designs, I'll animate them. If you don't, I'll design them first. Either way you're dealing with one person rather than handing work between a designer and an animator.
That's most of what I do. I'll work from your existing brand: typography, colour, illustration style, tone. Where the brand doesn't cover motion, which is common, I'll make decisions that fit what's already there and show you before committing. Plenty of brands are built for print and web and stop short of saying how anything should move. Filling that gap is a large part of the job.
Whatever your platform needs. For video that's usually 4K ProRes for masters and H.264 for everything else, cut to the aspect ratios and durations each channel requires. For web and app work I deliver Lottie JSON or Rive files, which stay sharp at any size and are light enough not to affect page speed. If your developers have specific requirements, tell me early and I'll build to them.In my home studio I have a complete setup where I primarily work from a Mac system and also have a PC system for more intensive projects and 3D rendering – it really is the best of both worlds!
It depends on length, complexity and how much design is needed before animation starts. I work on a fixed project fee or a day rate, depending on which suits the job. Longer agency bookings are usually day rate; defined pieces of work are usually fixed fee. I'll give you a clear quote and a breakdown of what's included before anything starts, so there are no surprises at the end.
A short social piece might be one to a few days. A 60 to 90 second explainer with original design usually runs two to five weeks including revisions. 3D work takes longer because of render time. Motion guidelines depend on scope. I'll give you a schedule with milestones at the quote stage, and if you have a fixed launch date, tell me at the start and I'll tell you honestly whether it's achievable.
Regularly. A lot of my work comes through creative agencies, design studios and production companies. The work goes out under your name, I fit into your existing process, and I can come in at pitch stage or once the project's already won. I'm used to agency timelines, client feedback rounds and working alongside in-house teams.
Both. I work from a fully equipped studio with Mac and PC systems, the PC handling heavier 3D and rendering work. Most projects run remotely without any issue. For kickoffs, workshops or key review sessions where being in the room genuinely helps, I'm available to work on site, particularly in and around London.
Yes. Not everything needs to be a campaign. A single animated logo, a set of social cutdowns, a handful of UI micro-interactions or a few days helping a team hit a deadline are all fine. Get in touch with what you need and I'll tell you whether I'm the right person for it.
Adobe After Effects and Cinema 4D for most animation work, with Illustrator and Photoshop for design, Figma for UI work, and Rive and Lottie for interactive and app delivery. If your team works in a particular tool or needs files in a specific setup, that's usually straightforward to accommodate.
I'm a freelance motion designer based in London, working with clients across the UK and internationally. Most projects run remotely, so location rarely comes into it. I've worked with agencies and brands across Europe and the US on the same terms as London ones. If a project benefits from being in the room, I'm happy to work on site for kickoffs, workshops or key milestones.
Four areas: design for motion, 2D and 3D animation, motion for user interfaces, and branding in motion. In practice that covers explainer videos, product films, social content, character and mascot animation, product visualisation, UI micro-interactions, onboarding animation, and motion guidelines for brand teams. Some clients come for one piece of work, others for the whole thing from concept to delivery.
Over 25 years in design, advertising and marketing I've worked with Nike, Microsoft, Amazon, Netflix, Costa, Intel, Dell, Mastercard, PEPSICO, Doritos, Cisco, Asics, Subway, Expedia, Xbox, On Running, World Vision, Oxfam, UEFA Champions League, Vauxhall, EE, Warner Bros, The Guardian and Observer, and The Times. Much of that work came through agencies and studios including AKQA, Wunderman Thompson, Adam & Eve DDB, Meteorite, MRM, McCann, Untold Studios, Red Havas, Iris, Hill+Knowlton Strategies, VML Commerce, Radley Yeldar, Wavemaker UK, Brands2Life, Sunset+Vine, Nutopia, Whisper, Polar Media, Point8, CERN and others. Industries include entertainment, financial services, insurance, charity, e-commerce, technology, pharmaceuticals, health and beauty, fashion, gaming, travel, media, property, retail and sport.
Yes, and it's the main thing that separates me from most freelance animators. I spent years in typographic and graphic design before moving into motion, so I can take a project from concept through storyboards and style frames to final animation. If you already have finished designs, I'll animate them. If you don't, I'll design them first. Either way you're dealing with one person rather than handing work between a designer and an animator.
That's most of what I do. I'll work from your existing brand: typography, colour, illustration style, tone. Where the brand doesn't cover motion, which is common, I'll make decisions that fit what's already there and show you before committing. Plenty of brands are built for print and web and stop short of saying how anything should move. Filling that gap is a large part of the job.
Whatever your platform needs. For video that's usually 4K ProRes for masters and H.264 for everything else, cut to the aspect ratios and durations each channel requires. For web and app work I deliver Lottie JSON or Rive files, which stay sharp at any size and are light enough not to affect page speed. If your developers have specific requirements, tell me early and I'll build to them.In my home studio I have a complete setup where I primarily work from a Mac system and also have a PC system for more intensive projects and 3D rendering – it really is the best of both worlds!
It depends on length, complexity and how much design is needed before animation starts. I work on a fixed project fee or a day rate, depending on which suits the job. Longer agency bookings are usually day rate; defined pieces of work are usually fixed fee. I'll give you a clear quote and a breakdown of what's included before anything starts, so there are no surprises at the end.
A short social piece might be one to a few days. A 60 to 90 second explainer with original design usually runs two to five weeks including revisions. 3D work takes longer because of render time. Motion guidelines depend on scope. I'll give you a schedule with milestones at the quote stage, and if you have a fixed launch date, tell me at the start and I'll tell you honestly whether it's achievable.
Regularly. A lot of my work comes through creative agencies, design studios and production companies. The work goes out under your name, I fit into your existing process, and I can come in at pitch stage or once the project's already won. I'm used to agency timelines, client feedback rounds and working alongside in-house teams.
Both. I work from a fully equipped studio with Mac and PC systems, the PC handling heavier 3D and rendering work. Most projects run remotely without any issue. For kickoffs, workshops or key review sessions where being in the room genuinely helps, I'm available to work on site, particularly in and around London.
Yes. Not everything needs to be a campaign. A single animated logo, a set of social cutdowns, a handful of UI micro-interactions or a few days helping a team hit a deadline are all fine. Get in touch with what you need and I'll tell you whether I'm the right person for it.
Adobe After Effects and Cinema 4D for most animation work, with Illustrator and Photoshop for design, Figma for UI work, and Rive and Lottie for interactive and app delivery. If your team works in a particular tool or needs files in a specific setup, that's usually straightforward to accommodate.