Over 19 years of

Experience.

My Background

I'm Ash,

a Freelance 2D/3D Motion Graphics Designer based in London & Surrey, UK.
Originally employed in print and production following an education in typographic design and having worked at agencies both large and small, I developed a wide range of skills working across numerous areas of design. As the industry evolved and shifted towards digital design I adapted my skills to suit with a focus on motion graphics.

I have developed a varied skill set utilising Adobe Creative Cloud, using After Effects and Cinema 4D, along with a wide range of plug-ins including X-Particles, Octane Render and Red Giants Trapcode Suite. I also have many years of experience using Photoshop to carry out image retouching and a wealth of knowledge using Illustrator and InDesign. Always keeping up-to-date with the latest technology, I am well-versed in using Mac and PC.

Where I've worked.

Freelance.

March 2019 –
Present

2D/3D Motion Graphics Designer.

In early 2019 I began freelancing and soon after set up my own Limited company. This change was because I wanted to offer my services to a wider range of clients in varying industries. I’ve been fortunate to work with a number of agencies including AKQA, Wunderman and Red Havas to name a few, as well as working with smaller production companies and remotely with a number of international clients. The work has varied from product and explainer videos, opening credits, character animation for children’s TV shows and pitch videos or social posts for a number of brands including Nike, Asics & DELL.

Over the past several years whilst developing my skills as a motion graphics designer, I used my personal time to take on a number of training courses from School of Motion, GreyscaleGorilla, Learn Squared and LinkedIn Learning to push my skills further. I have a strong desire to continually learn new abilities and I believe this to be a key trait of any good motion designer. I'm available to work on-site, as well as remotely.

MRM// McCann.

January 2013 –
March 2019

Senior Designer
(Motion Graphics).

Having proven my design skills for a number of years and taking a series of training courses to advance my After Effects and Cinema 4D skills, I was promoted to senior designer to focus on the agency’s growing need for motion graphics.

I worked across a large range of projects from YouTube, Facebook and Twitter videos to large format event displays to outdoor digital advertising and retail displays.

Being technically minded I was always looking at how to enhance the software I was using by incorporating plug-ins and developing faster workflows. This included using X-Particles for Cinema 4D and incorporating the third party render engines Octane & Cycles 4D. As well as these I began using Red Giants Trapcode & Magic Bullet Suites for After Effects.

MRM Meteorite.

December 2011 –
January 2013

Studio Manager
(Hands-On).

I became studio manager after Meteorite merged with MRM in late 2011. In addition to continuing the work that I was already doing for Meteorite’s clients, I took on further responsibilities and was able to work with a wider range of clients including Intel and Vauxhall. My duties also involved helping resolve any IT issues for the creative department, managing the agency’s font server and maintaining its large format printer.

In addition to my role as studio manager, I also applied my creative abilities to specialist design projects for all of our clients and any new business requirements. Design projects could range from print, emails and digital publishing, through to motion graphics.

Meteorite.

May 2008 –
December 2011

Senior Creative Artworker
/Head of Studio.

In May 2008, I started working as a senior creative artworker for Meteorite, a large agency based in central London. Due to hard work and my creative, artwork and retouching abilities, I was often asked to work on the agency’s top projects. Clients included Costa Coffee, Expedia, Royal Mail, Post Office, Jumeriah Hotels, BlackBerry, Homebase, Standard Life and World Vision.

At the start of 2009, I took charge of the studio, while continuing to produce design and artwork to an extremely high standard. My suggestions for how we could improve the way projects were moved through the agency saw me promoted to the role of head of studio in 2010.

The new position involved managing the studio team, carrying out staff reviews, setting targets, training junior employees, liaising with client services and trafficking projects through the department to ensure tight deadlines were met without compromising on the quality of the work produced.

J2.

November 2006 –
April 2008

Creative Artworker.

In my time at J2*, I had the privilege of working on some large and important projects for well-known brands, including Oxfam and Donington Park Race Course. During my role as creative artworker, I began developing my retouching skills and started using a Wacom tablet for increased accuracy.

Being part of a larger company taught me how to work well in a team environment and improved my communication skills. I also gained valuable experience in handling requests from account handlers, often to very tight deadlines.

Origin 1.

May 2003 –
October 2006

Creative Artworker.

In 2003 I began working for Origin 1. As one of just three employees at the firm, I played an integral part in the running of the business and took on a wide range of responsibilities. This provided me with a great opportunity to build on my existing skills and develop new ones.

I handled all of Origin 1’s artwork and my role involved liaising with printers and signage companies to make sure all the work was created accurately. During my time with the company, I worked on numerous projects for the dentistry industry, promoting treatments like tooth whitening and veneers. For these projects, I produced original concepts and designs for logos, stationery and marketing material as well as internal and external shop signage. I also produced a number of luxury brochures for property developers in the London area. This involved creating highly technical vector floor and site plans in a variety of styles.

I was also responsible for managing the backup systems, filing paperwork and ordering stationery supplies. This gave me a good understanding of basic methods used in a successful company.

Colne Press.

May 2003 –
October 2006

Designer.

During my final year of college studying typographic design, I secured a job as a Designer in the design studio of a printing firm. I worked around my studies, producing creative designs and preparing artwork for the printing process.

My time working at a printers gave me a valuable and solid foundation to my career, helping me develop a thorough understanding of artwork and the print process.

Courses I've taken.

VFX for
Motion.

School of Motion
2020

Stylised
3D Modelling.

Mograph Mentor
2020

Expression
Session.

School of Motion
2019

Animation
Bootcamp.

School of Motion
2018

Cinema 4D:
Zero to Hero.

Academy Class
2015

After Effects:
Advanced.

Media Training
2014

After Effects:
Zero to Hero.

Academy Class
2012